Wednesday, February 28, 2007

Ring of Power III

While still working on George's Children, Jon Hodgson and I have plotted two more games for ourselves to design.

Without giving too much away, the second game is called the Ring of Power and the theme is shifting right in front of my eyes. What was initially a game about DESTROYING the ring is now becoming a game about dealing with the power of the ring. Coming to terms with what must be done.

Judson came up with some interesting mechanics for temptation tonight and I'm still wrestling with what you DO in the game at the moment.... what was very LINEAR, may become an open ended game.

My connundrum at this juncture is this... if the game is about a RELIC of power (set in any era), the risks and rewards become obvious. And the implementation of mechanics becomes easier.

However, does this sound like a game that needs deliniated structure (go from point A to point B), or could I steal a page from Lacuna and design a smart game (well, as smart as I can) with no guidelines on what to do with it?

I realize this breaks the format for posting to getting started, but I'm at a crossroads here on where to go.

Any thoughts... on here or in private will be rewarded with cookies.

Thanks

Ring of Power II

Okay. So Judson and Josh didn't like my original "concept" for Ring of Power. I may need to change the name and rethink the scope of this game.

I know what I want, it's just going to take some work to get there.

George's Children releases on May 2.

Sunday, February 25, 2007

ring of power

Hodgson and I are going to do a second game together. And I'm already working on it, even though GC isn't done.

I've got TONS of ideas for it, too.

It'll play similarly to GC, but with a LOT more rules... and a potential for variable length. Lots more competitive than GC.

I'll post the character sheet after the first playtest.

Thursday, February 22, 2007

King of Storms Cover


Artwork by Jonathan Hunt. Art Direction by jim pinto.

I'm not convinced that this is the final version of the graphics, but this picture IS the cover.

Other options include:









Wednesday, February 21, 2007

OrcCon 2007

The premiere of George's Children last about three hours. It wasn't a very dark game session and it revealed a kink in the armor of this game.

Carla was easily the best player at the table, really getting into the role of a child without being a disruptive element. Wayne was also extremely potent as the oldest child trying to keep everyone in line.

Although, he later revealed that this was probably why he didn't like the session as much as the first playtest of the game six months ago.

A few people didn't get it, and that's okay. Not having a printed version of the game and trying to remember every nuansce was partially my fault. In all, I think everyone enjoyed the game, but in the future, I'm going to run a five-player game and play the oldest child myself.

This game will be done and ready for POD in under two months, I promise.