Friday, March 30, 2007

Game Design Update

The following games are in development.

George's Children (releases May 2nd)

Stranglehold (releases at GenCon)

Cookie Jar (releases at GenCon)

Relics of Power (releases by the end of the year)

MurderCycles (still in development)

King of Storms (still in development)

Coil (still in development)

The Hallow (still in development)

Born from Hate (just an idea at the moment)

In the meantime, I'm working on art direction and graphic design for AEG, Green Ronin, Z-Man Games, Rogue Games, Zietgiest, and Strategicon, as well as advertising firms in Orange County and Los Angeles. I'm also doing copywriting for a few companies here and there, including Mattel and of course, the projects mentioned above.

And yet, I still wish I had more to do (or at least more money for what I am working on).

Monday, March 26, 2007

Release of GC Approaches

Our release date is May 2nd.

All proceeds from the sale of George's Children are going to charity.

As soon as the game is available, I will post information here.

Monday, March 19, 2007

For the Record

It's jim pinto.

Not Jim Pinto.

I hope that clears things up.

Saturday, March 10, 2007

Relics of Power III

Our playtest of Relics of Power did not go well. Because of the open-ended nature of the game, the PCs took the DAGGER OF POWER and used it to their own aims. Well. One PC anyway. At present their doesn't seem to be a smart enough system default for getting the PCs to share the relic and once someone has the relic, he/she bulldozes over the other players.

I originally wanted to create a GM-less game about PCs tempted and corrupted by absolute power... but gamers aren't easily disuaded... and I think the desire to drop the hammer on the kingdom with their very own BOOMSTICK is too difficult to pass up.

What am I missing?

Playtesters: Aaron, Josh, jim

Wednesday, March 7, 2007

Relics of Power II

I am getting way ahead of myself on the design of this game, but Jon's cover art makes me want to design eleven ways from the full moon and then back again. I'm trying to avoid the typical game company pitfalls of overly complex and textured logos, as though the logo says more than the art.

It's tired.

This cover is so simple and elegant, that a simple logo design is in order.

But that doesn't stop me from trying a bunch of ideas... good or otherwise.

Below are six different ideas for the same game. Enjoy.












Monday, March 5, 2007

Relics of Power

The game is chaning shape. The title is different. The mechanics will be more D&D-like in their presentation. The game will not play like it, but the rules will be curt and concise.

I'm also working on notes for three other RPGs at the moment (bringing the total for 2007 to FIVE). King of Storms as you know... and two more when I feel comfortable sharing.

George's Children draws closer to completion as well.